Scene with light debug interface
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Mesh
Common
metalness
roughness
Main Cube
visible
material
materialPhysical
materialPong
materialToon
materialStandard
materialLambert
materialMatcap
materialDistance
materialDepth
materialNormal
materialBasic
Far Cube
visible
material
materialPhysical
materialPong
materialToon
materialStandard
materialLambert
materialMatcap
materialDistance
materialDepth
materialNormal
materialBasic
Floor
visible
material
materialPhysical
materialPong
materialToon
materialStandard
materialLambert
materialMatcap
materialDistance
materialDepth
materialNormal
materialBasic
Torus
visible
material
materialPhysical
materialPong
materialToon
materialStandard
materialLambert
materialMatcap
materialDistance
materialDepth
materialNormal
materialBasic
Sphere
visible
material
materialPhysical
materialPong
materialToon
materialStandard
materialLambert
materialMatcap
materialDistance
materialDepth
materialNormal
materialBasic
Lights
DirectionnalLight
visible
intensity
color
position - x
position - y
position - z
target - x
target - y
target - z
helper visibility
AmbientLight
visible
intensity
color
HemisphereLight
visible
intensity
color
groundColor
helper visibility
PointLight
visible
intensity
color
position - x
position - y
position - z
distance
decay
helper visibility
ReactArea
visible
intensity
color
position - x
position - y
position - z
width
height
helper visibility
SpotLight
visible
intensity
color
position - x
position - y
position - z
target - x
target - y
target - z
angle
penumbra
helper visibility
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